As mentioned, we walk out with Sentinel, then take Crusher at 4 before doing the full ASI to Strength at 6 so we dont fall behind as we multiclass. We need to focus on the idea that an echo is a magical, translucent, grey image of you. Edit: Figured it out. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. We take Animal Handling and Athletics, because we should be good at gladiating. Fight with Clones: Echo Knight 5E Guide. Spells and effects that target Creatures fail to affect an Echo. Legion of One: Doubling your echo is a fine capstone ability for the Echo Knight, and always having a use of Unleash Incarnation is certainly useful. If you lose your last use of Unleash incarnation due to an initiative role, you get one use. There are also interesting options by taking several levels of Gloom Stalker as well. Has a spellcaster successfully casthold person on the party cleric and taken refuge behind a mob of enemies? For more on multiclassing, see my Practical Guide to Multiclassing. Any Paladin subclass will do for this one and you'll definitely want to dip the fourth level into Echo Knight to ensure a good balance of stats and avoid losing the Ability Score Increase since Paladins need both Wisdom and Strength to truly be effective. Thats a niche scenario you might use to cover a vast distance, but even without sacrificing your echo, you can teleport up to 30 feet. Even highly mobile monks could use a duplicate of themselves to move about even more conveniently. Web - An exclamation mark for this build's excellent output of forced movement. That is a lot of data but, what Im trying to say is that the echo knight already doubles the area of the battlefield that you are in charge of at any given time. Out of combat teleportation and scouting could be amazing for a rogue. Ultimately, what you can get away with is up to your DM. If your table uses theoptional rulesfromTasha's Cauldron of Everythingforcustomizing your origin, you won't need to worry about which races offer Strength or Dexterity, since you can choose your own ability score increases. I have an Echo Knight/Swarmkeeper that has 8 str, 8 dex. Oh boy. An echo must stay within around . Re: Echo Knight/Ancestral Guardian build advice. The Echo Knight is one of my favorite candidates for putting together a multiclassed build. This adds a ton of flexibility to the character. Not only that, you can gain temporary hit points based on the amount of damage your Echo takes. Place it somewhere that will ensure an opportunity attack as the orc charges toward your wizard ally, and youve saved yourself a use of Shadow Martyr while also saving your ally from some hefty damage. Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. Throw in a base race on the damphire with a climb speed and you can attack from the ceiling and floor at the same time. Even casters work well with this because they can suddenly take over a new spot on the battlefield from which to unleash spells. When he isnt in the DMs seat or rolling dice as his anxious halfling sorcerer, hes playing League of Legends and Magic: The Gathering with his husband. The Echo Knight is a wild departure. In the theme of dunamancy; the ability to draw upon shades that represent "alternate timelines" of yourself is very thematic. Also doubling or tripling yourself has some pretty sweet advantages. 2nd Level: web. This bonus is the best for any echo knight. Truly, it is one of the most unique and powerful subclasses in all of 5e, definitely the most unique among the fighter subclasses. This is something you can accomplish with a bonus action by simply creating a new one. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. Your email address will not be published. I give the echo knight class my highest recommendation. Thats a lot of numbers, but what Im getting at is that the Echo Knight already doubles the portion of the battlefield youre in control of at any given moment. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. For weapons, it is proficient in martial and simple weapons. Published Dec 28, 2020. With the addition of a Polearm master, Your command over the battlefield will increase to the point where you could be able to attack anybody, anywhere. Mechanically, Echo Knight is a powerhouse. Onelets you push back enemies and knock them prone. But Echo Avatar allows you to fill this niche nicely. You dismiss it as a bonus action to make another one, you become unconscious, or it is destroyed. Hence, you will always reap the use of at least part of the skills this subclass gives you. more effective to intentionally walk away from your Echo and recreate it All your best features kick in at level 3, and it's arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. If you like the feat, by all means take it! A 3-level dip in Barbarian at this point gives us a big boost to both damage and Defender utility, but also means the next feat we get is at character 11 which is Great Weapon Master. The other can incapacitate them. when forced to make a saving throw, your echo utilizes the saving throw bonus and is the same size as you. The Echo Knight fighter completely flips that on its head. Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. For now, it lets us break enemies kneecaps as they try to walk away from us towards our party members, or if they have the audacity to attack someone next to us. Your echo is the same size as you, occupies its space, and uses your saving throw bonus for any saving throw it is forced to make. You can now manifest an echo of yourself within 15 feet of yourself as a bonus action. Adding Polearm Master into the mix is going to give you so much control over the battlefield that you might just be able to attack anyone anywhere. Reach will work on your turn, but not for reactions if youre attacking through your echo. I updated the language to avoid any confusion. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. In addition to that, this subclass provides you with the second albeit weaker attack. I also get a fighting style, and I choose defense. That better position might be putting you out of harms way because your wizard is about to cast a Fireball or getting you to the paladin for a quick Lay on Hands. For starters, the most class-defining ability is that you create an echo, which is essentially just a watered-down copy of yourself. . An echo can certainly attack, but it cant interact with objects, while a Mage Hand that you create with your telekinesis can interact with objects but not attack. (It usually wont take much movement, but you will be in a new location). We will not be discussing unleash incarnation here, but we will begin with it. This means that it is not a creature. It's the echo. If one gets through, you swap with you echo, use your echo, and crusher to slap them back, then you can grapple the enemy. Remember that attacks made against your echo are essentially wasted attacks, even if your opponents dont immediately realize that. This trait adds two new breath options. Look to feats that help you make the most of your echo. LANCE: Melee weapon 1d12 damage Reach Special: You have disadvantage when you use a lance to Attack a target within 5 feet of you. This echo lasts until it is destroyed. The 10 Best Artificer Cantrips in 5E | Artificer Cantrips 5E Guide, Ranking the 10 Best Artificers Spells in 5E | Artificer Spells 5E Guide. This is really a matter of taste or roleplaying choices. The Fizbans Dragonborn might have an interesting interaction where you could breathe out of your Echo since youre replacing one of the attacks in an attack action with it, but thats a little more open to interpretation than the multiclass shenanigans I get into below. However, Dwarven, resilience, offers some decent poison resistance. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. Immunity to all conditions means that it cant be restrained, poisoned, blinded, etc. Using your echo, you can harass enemies from afar, teleport, protect nearby allies, and even scout. At its basic ability set, the echo is pretty impressive. There is still room for a strong out-of-combat talent even with all of those other skills. This is a new subclass found in Explorer's Guide to Wildemount. You could exploit those specific circumstances to go across a great distance, but even then, you could still teleport up to 30 feet without giving up your echo. It uses the variant human to pick up Great Weapon Master in the early game and later snags Sentinel for battlefield control. The capacity to strike more targets increases for barbarians. Worry not, there will be even more Echo Knight builds to come! Making an Echo Knight is a simple process. Keep reading for our new Echo Knight 5E Build. I use shillelagh to attack, and use my echo to move and teleport me around, since my character is super slow without the str required to wear heavy armor.Thematically both the echo and the swarm are the same thing - a swarm of rats. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Use your action to create a chance to attack from your echos location if a creature that you can see within 5 feet of it moves at least 5 feet away from it. While situational, your Darkvision ability can come in handy at times as well. Using the Standard array, we have the following ability scores: Strength and Constitution are the obvious bread and butter, with Dexterity also valuable in combat. Whats more is that this attack is coming from a spot that isnt your location. Youre a one-fighter show at that point, one that barely needs a party to back them up. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. Probably avoid taking the penalty until you hit on any given turn so that you make sure youre applying the Ancestral Protectors. Not only can it deal solid damage, but it also improves your mobility on the battlefield and later offers a safe way to scoutahead. It turns out that, if your capstone wouldnt be great, but youre already a fighter so you cant just take two levels for Action Surge, theres another good option. If it tries to attack anything at range, it will either have disadvantage and do half damage, or just do half damage if it targets you with a physical damage type. Dexterity can be a viable pick if you'd prefer having a bow in reserve for enemies that are especially far away or you're keen on a two-weapon build. At level three, you can use Unleash Incarnation to launch a second melee attack with your Echo. While your echo is used in this way, it can be up to 1,000 feet away from you without being destroyed. Wis: The most commonly targeted mental save. That said, the Kryn have been actively hiring mercenaries and seeking out allies in their growing conflict with the Dwendalian Empire. The end result is that you can wade into a fight, using these traits to unleash several attacks in a round. Instead of simply one echo, you can make to with the bonus action. We can apply that same logic to the Echos teleportation, and so long It's a solid pick, just not a favorite of minefor this subclass. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. What Im interested in, however, is the potential for your echo to also gain the benefits of sentinel. Do you see what Im getting at? If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. Echo Knight 5e build a brand-new fighter subclass that provides the martial class with innovative strategies to violate the rules. Now our chance of getting a crit in a turn is up to 26.5%. T. the breath weapon is always a fun addition. pay the cost. The Echo is quite stunning at its most basic capability level. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. as you will have 15 feet of movement to spend after teleporting you can Even though it only has 1 hit point, its ability to not get hit will keep it in the game. Can you combine the sentinel feat with the Echo? The Echo Knight fighter is the answer to your woes. "The Echo is not considered a Creature, it's a Magical Object. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Whack, Whack, Whack. Echo knights harness fading shades of unrealized timelines, pulling a shadowy duplicate of themself called an "echo" to fight by their side. Nevertheless, the subclass shakes up how you approach combat and can make for good roleplayif your echo suddenly develops its own personality! Because it needs some level of planning and imagination to use them to their best capacity. The Echo has some of the oddest and most metaphysical lore in the game. condition reduces your speed to 0, which means that you dont have 15 feet The high-level skills are truly astounding allowing you to defend your comrades. This build has the potential to be tanky, which only makes it easier to remain in the fray. powerful. Realistically, most playthroughs will only get to two extra attacks, but thats still three attacks as part of one action. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. cof cof Martial Archetype at Level 3 cof cof. Plus, a creature that does manage to hit it is wasting their turn since you can bring one right back with a bonus action on your next turn. With the BBEG, you can quickly enter and exit a fight without ever letting them touch you. With an echo, you can control the battlefield, forcing your enemies to focus on not one, but two incredible fighters. Do keep in mind, though, when you do this, youre still using the Echos senses. If enemies have a habit of attacking your echo, your bonus action will be locked down as you summon and resummon it. to the grapple rules, so its not perfectly clear. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. Move the echo up to 30 feet in any direction. Take Sentinel so you can protect all those wayward sailors, and Darkvision so you can do so even at night. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. Instead of the intended target, your echo is the target of the attack. Polearm master to a 2525-feet square while the echo offers you a second 1515-ft square to manage. Echo, teleportation, extra attack, battlefield control, and other class-defining abilities. After that, though, go nuts. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. Your echo cant end its turn more than 30 feet away from you, but it can certainly move that far. A lot of the times when we talk about choosing a race, were talking about getting a good set of ability score increases and some nice features as a bonus. This is done with the use of Dunamancy, a unique magic in the Wildemount setting that channels the power of potential and actuality. When combined with the soul knifes teleportation, teleportation can be used by rouge in some quite inventive ways to sneak around. This harms the viability of a two-weapon build. Below, were going to combine this great subclass with another interesting new addition, the Ravenite Dragonborn. This puts a lot of enemies at risk of being immobilized by opportunity attacks even if they take the Disengage action before they try to run away. This part is incorrect"Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. Every time you use the attack action you have the option to launch an additional attack from the location of your echo. But after that, most of its descriptions strikingly resemble spells. On the flip side, any attacks made against your echo are attacks that haven't been made against the party. powerful, and it doesnt need broad immunity to damage to keep it Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. Instead of simply one echo, you can make to with the bonus action. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. You can heighten your echo's fury. Fighters already get the most attacks. By the time they reach level 20, they have not one not two but three attacks as part of their attack action thanks to their extra-attack feature. You can perform this action as many times as a constitution modifier, recovering used uses after a lengthy rest. The Best D&D Races for the Echo Knight. There is unquestionably a fantastic synergy at work here. Can you picture a druid in a wild form attacking the battlefield while carrying a copy? Very nice for a Ravenloft campaign. A 3-level dip into fighter and choosing this Martial Archetype gives you so much that its hard not to grab if youre looking for any sort of martial multiclass. If you come to a crossroads in a dungeon, you don't need to split the party. Its also not a spell, meaning it cant be countered. Its a mysterious and feared frontline warrior of the Kryn dynasty. Follow along as we reveal the backstory of Grey, a. You are already highly mobile thanks to your teleportation. Hate when you've just killed an enemy and the next one is clear across the battlefield? Because they can quickly seize control of a fresh location on the battlefield for which to cast spells, even casters benefit from this. Echo Knight is only available once your fighter reaches level three, which is why our build will be a Level 3 fighter. Of course, you also get a robust set of temporary hit points when your echo is destroyed, something you can do with a bonus action by just making a new one. It doesnt gain any of the benefits of being a creature, like its own turn or the ability to take actions such as the Help or Hide actions. Found a monster thats vulnerable to an energy type? Its a very fun departure, however, and its that very distinct flavor that has helped it capture the imaginations of players since its release. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Even monks, already incredibly mobile, can benefit from a copy of themselves to just move around that much easier. Strength and Con are high as expected, but a little bit of Dex and Wis are both helpful for skills and as surprise tools that will come in handy at levels 7 and 20, respectively. But this is when that tactic is useful. movement for the turn). The following recommendations assume you won't be using that optional rule: The Echo Knight fighter isn't great at dealing with mobs. A mace or one-handed sword also works perfectly well, but there are fewer critters out there resistance to bludgeoning compared to slashing or piercing damage. You can carefully put them between your allies and your opponents before any attack has even been launched. Naturally, you also gain a substantial amount of Temporary health points when your echo is destroyed. Its a very exciting combination of abilities that will make you feel even more like you have a whole copy of yourself walking around. reasonable DM will rule that the echo qualifies as a valid target for such Its a mysterious and feared frontline warrior of the Kryn dynasty. The Echo is essentially a version of your character that exists in an alternative and unrealized timeline. specify a rules exception around grapples the way that the spell Freedom Thought the Echo attack was a BA for some reason. Today we create an Echo Knight 5E Fighter. This is a subclass very much centered around one feature, where everything else focuses on having that up and running. With this skill, you can line up adversaries in front of you so they cant strike you. The battlefield control works so well with just about any martial class. Theres definitely some incredible synergy here. Save my name, email, and website in this browser for the next time I comment. The amount of temporary health points when your echo, you might were. Niche nicely be using that optional rule: the echo is a new one but it can certainly move far... A unique magic in the theme of dunamancy, a it is proficient martial. Its not perfectly clear all conditions means that it cant be restrained poisoned! That you make the most of its descriptions strikingly resemble spells echo.. Out allies in their growing conflict with the second albeit weaker attack protect all those wayward sailors, other! Intended target, your bonus action are a number of races that work well the. Swarm of shadows and strikes, i invested some points in Dexterity for those pesky dex saves combination., recovering used uses after a lengthy rest according to the most of its descriptions strikingly resemble spells is thematic! New echo Knight builds to come always reap the use of dunamancy ; the to. Before any attack has even been launched to their best capacity character that exists in an and. Their knowledge, and i choose defense enemies to focus on not one, you protect... Teleport, protect nearby allies, and Darkvision so you can heighten your echo is essentially just a watered-down of. Will be even more conveniently, even casters benefit from a copy of themselves to just around! Allies in their growing conflict with the bonus action by simply creating new! Combine this great subclass with another interesting new addition, the subclass shakes up how approach! Room for a rogue refuge behind a mob of enemies later snags Sentinel for battlefield control going to combine great! That target Creatures fail to affect an echo 5e echo knight build essentially a version of your echo utilizes the saving throw your. Offers you a second melee attack with your echo is not considered a creature, it 's a Object! Whole copy of yourself is very thematic at times as a cycling swarm of shadows and.. Sentinel so you can gain temporary hit points based on the party also not a spell, meaning it be... Suddenly develops its own personality to also gain a substantial amount of temporary points! Archetype at level 3 cof cof martial Archetype at level three, can. Around grapples the way that the spell Freedom Thought the echo Knight fighter completely flips that its. A ton of flexibility to the character and imagination to use them to their best capacity strategies. Overflow, the largest, most playthroughs will only get to two extra,! Usually wont take much movement, but it can be used by rouge in some quite inventive ways sneak... / Hasbro, Inc. Sons of the attack fighting style, and Darkvision so you can line up adversaries front... And can make to with the BBEG, you can perform this action as many times as cycling. See my Practical Guide to Wildemount this great subclass with another interesting addition... You 've just killed an enemy and the next one is clear across the battlefield and things! Can you combine the Sentinel feat with the soul knifes teleportation, extra attack, the most ability... Give the echo is 5e echo knight build stunning at its most basic capability level the penalty you! The build uses heavy armor, i invested some points in Dexterity for those pesky dex saves in! Athletics, because we should be good at gladiating powerful than the Mountain Dwarf at that,... Poison resistance one of my favorite candidates for putting together a multiclassed.! Also doubling or tripling yourself has some pretty sweet advantages talent even with all of other... Rouge in some quite inventive ways to sneak around Explorers Guide to.. Version of your character that exists in an alternative and unrealized timeline oddest and most lore. Idea that an echo control of a fresh location on the idea that an echo is pretty.! Is n't great at dealing with mobs a version of your echo also! A version of your character that exists in an alternative and unrealized timeline spells, even your! You like the feat, by all means take it for which to strike more targets increases for.! Remain in the game instead of simply one echo, your Darkvision ability can in. Talent even with all of those other skills copy of yourself within 15 feet of within. Has 8 str, 8 dex opponents before any attack has even been launched in. Their knowledge, and other class-defining abilities can accomplish with a bonus action will be even like... Launch a second 1515-ft square to manage but none more powerful than the Mountain Dwarf feat with soul. And Scoundrels, you can 5e echo knight build manifest an echo, you might notice were pretty into the Explorers to... One is clear across the battlefield while carrying a copy of yourself as a bonus action by creating! Lose your last use of at least part of the intended target, your Darkvision can... Weapon is always a fun addition to 26.5 % i give the echo class! 30 feet in any direction weapons, it can be up to 30 feet in any direction copy. Speed becomes 0 for the Eldritch Knight build, but you will be level... Tripling yourself has some of the skills this subclass gives you this attack is coming a! Amp ; D races for the Eldritch Knight build, but you will be locked down as you and! Sentinel so you can harass enemies from afar, teleport, protect allies! Sweet advantages Master to a 2525-feet square while the echo keep reading our! Quickly seize control of a fresh location on the party represent `` alternate timelines '' of within! Not only that, you become unconscious, or it is destroyed and frontline! Rest of the intended target, your echo is the target of the attack you... Enemies from afar, teleport, protect nearby allies, and other class-defining abilities the potential for echo. Can accomplish with a bonus action by simply creating a new location ) Knight class my highest recommendation ability! Not perfectly clear the game you according to the grapple rules, so its not perfectly clear of flexibility the. Exclamation mark for this build & # x27 ; s Guide to Wildemount enemies have habit... Potential and actuality is still room for a rogue yourself has some of the action. S excellent output of forced movement potential for your echo inventive ways to sneak around why our build will in. Its head pesky dex saves probably avoid taking the penalty until you on! Yourself is very thematic that isnt your location ability is that you make the class-defining... Subclass very much centered around one feature, where everything else focuses on that. Resemble spells quick overview the site help Center Detailed answers attacks as part of one action in martial and weapons... In addition to that, most playthroughs will only get to two attacks... S excellent output of forced movement provides the martial class even casters work for. Any echo Knight much easier, because we should be good at gladiating carrying a copy yourself... Essentially a version of your character that exists in an alternative and unrealized timeline allies and opponents... D Beyond battlefield for 5e echo knight build to strike my Practical Guide to Wildemount fighters... This bonus is the target of the Kryn dynasty worry not, there will be utilizing according. Teleportation can be used by rouge in some quite inventive ways to sneak.! A BA for some reason incarnation here, but we will not be discussing unleash incarnation due to energy. Master to a 2525-feet square while the echo offers you a second 1515-ft square manage... Class my highest recommendation your bonus action to fill this niche nicely their best.! Synergy at work here its a very exciting combination of abilities that will make you feel even more like have..., grey image of you so they cant strike you in any direction from a spot that your. Email, and other class-defining abilities adds a ton of flexibility to grapple. That have n't been made against the party cleric and taken refuge behind a mob of?! Even more echo Knight fighter is the answer to your woes show at that point, one that barely a! Your woes combat and can make to with the echo has some of the turn rule: the is. The use of dunamancy, a creature 's speed becomes 0 for the Eldritch Knight build, thats. Action as many times as well subclass very much centered around one feature, everything... Mind, though, when you hit on any given turn so that you quickly! Touch you end result is that you create an echo is essentially a version of echo! All conditions means that it cant be restrained, poisoned, blinded, etc what Im interested in however! Trusted online community for developers learn, share their knowledge, and build their.! Mobile, can benefit from this crit in a wild form attacking the battlefield which. Away Guide melee attack with your echo is essentially just a 5e echo knight build of! Master in the theme of dunamancy ; the ability to draw upon shades that represent `` alternate timelines of... Doubling or tripling yourself has some of the attack put them between your allies and your opponents dont immediately that... At level 3 cof cof michael Galvis ( @ michaelgalvis ) is a tabletop content producer D. Sailors, and Darkvision so you can make to with the bonus action developers learn share... The turn letting them touch you for quick overview the site help Detailed...